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Application Change – Central Game Style

There were a lot of new ideas I received during the final presentation of my application. One regards the different styles of the game.

From the feedback of my focus group, I decided to include an additional game style where player icons can not be seen. However, I have decided to scrap this whole idea of spit gaming styles and stick to one new style. Both the visible and invisible game-play styles have been incorporated the improved style. 

The way this style works is that icons may be either visible and invisible depending on where they are on the may in relation to your playing screen. The closer a player is to another person in the game, the more invisible they become.

To illustrate this, here is the previous playing screen:

hed1.gif

Now here is the playing screen with the new gaming style:

hed2.gif

The black circles in this image show different distance ranges:

hed5.gif  

Any other player who is in the smallest circle will be completely invisible. Players in the second circle will be 20% visible. In the third circle player are 60% visible. Generally, visibility increases as players move further away from your location.  As it can be seen, the player in the bottom left hand corner of the screen is completely visible.

Shot fired and projectiles thrown by opponents are visible no matter what the range is. This is meant to give the game a greater sense of realism. Even though shots fired from most guns cannot be seen in real life, they can be heard, and because these loud sounds cannot be re-created on the iPhone’s small speaker, the firing of rounds can be seen by players, giving them chance to avoid being shot.

It is also important to point out the the speed of ammunition fire is not realistic as this is too fast.  Amunition will move much slower, but its speed is effected by the weapon used. For example a rifle bullet moves at a different speed to a pistol bullet.

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October 30, 2007 - Posted by | Uncategorized

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