Inclusion – Melee Weapons
One of the users in my focus group sent me an email recently about the idea of the inclusion of melee weapons.
This was something I was considering during the original development of my application, however, the problem with melee weapons is the fact that contact between players is needed for them to work. Since including ranges of various weapons, I now believe that, with specific small ranges, melee weapons could work.
Melee weapons such as brass knuckles, nightsticks or knives would requires a close range of about 1.5 metres.

Other melee weapons like bats, shovels and katanas have a slightly further range of 2 metres.

Unlike all the other weapons, no button needs to be pressed to activate/use these melee weapons. As long as they are selected/equipped in the weapons/items menu, they can be used. Like all other weapons, a gesture is needed to use them. So if the brass knuckles are equipped, a punching gesture is needed to inflict damage on opponents. A weapon like a bat or katana will need a swinging gesture.
No comments yet.
Leave a comment
-
Recent
- Application Addition – Wrist Attachment
- Application Change – Game Modes
- Application Change – Central Game Style
- Application Change – Name (again)
- Categorisation of Weapons
- Zooming In and Out of the Map
- Addition – Game Style
- Change – Player icons
- Inclusion – More Close-Range Weapons
- Inclusion – Melee Weapons
- Change – Weapon Icons
- Change – Logo
-
Links
-
Archives
- October 2007 (19)
- September 2007 (10)
- August 2007 (10)
-
Categories
-
RSS
Entries RSS
Comments RSS